They’re also lower and stiffer, with less top-body downforce and a renewed focus on ground effect aerodynamics sucking the cars into the asphalt the faster they go. With their bigger wheels and tyres, plus their added bulk, 2022’s F1 cars are the heaviest they’ve ever been. The real stars of F1 22, of course, are the new F1 cars, which are the sleekest looking in many years, though saddled with a few interesting handling idiosyncrasies that demand some adjustments from F1 2021. Read the full F1 2021 review Rims Real Big, Pockets Real Big The characterisation is a little underdone and the E for Everyone approach means it’s quite an airbrushed take on the F1 world compared to Netflix’s tense and profanity-laden Drive to Survive, but injecting a story mode into the F1 series was a risk well worth taking and I’m certainly looking forward to more of it. With the addition of Braking Point it’s also arguably the boldest F1 game so far. What We Said About F1 2021į1 2021 is the best-looking and most customisable instalment of the long-running Codemasters series to date, and the ability to tinker under the hood of the core career experience and play co-op with a friend is very welcome. The drifting is surprisingly unspectacular, though a severe lack of smoke leaves it feeling oddly sterile. Through no fault of anyone, the supercars themselves are comparatively soggy when measured up to the purpose-built open-wheelers that represent the pinnacle of current F1 engineering, but they do convey a decent enough sense of speed, grip, and weight when compared to their contemporaries in rival racers. They’re an interesting novelty – very different from anything present in previous F1 games – but in practice they do become a bit one-note and I eventually found myself opting to skip them. Taking some broad inspiration from the Pirelli Hot Laps programme that runs at real grands prix – where F1 drivers are conscripted to hurl expensive exotics around the tracks with various VIPs aboard – F1 22 includes high-end supercars from Ferrari, AMG, Aston Martin, and McLaren for both hot-lapping, and a selection of bespoke driving challenges. The addition of collectable supercars feels a little closer to the kinds of extravagant toys real-life F1 drivers can afford, and there is at least a gameplay component attached to these. In theory I understand the desire to capture a taste of that lucrative, off-track luxury that real-life F1 superstars get to enjoy – and, yes, I did get momentarily distracted by the V6 coffee table – but I don’t know if adding interior decorating and the ability to dress your driver avatar like an aspiring Puma activewear influencer was the perfect way to do that. I watched my eight-year-old duke it out with the adaptive AI and while I can’t quite observe the full difference between the two available levels of it, it did seem to keep him in the hunt without making the AI rollover entirely. This should make for more exciting racing regardless of skill. A new adaptive AI mode joins the standard and already huge list of driver aids and accessibility options, and seems to keep the pack within striking distance of less-experienced racers. The new race engineer voice and the ability to switch out commentator David Croft for Alex Jacques similarly help set F1 22 apart from the previous F1 games, which have been feeling increasingly recycled in this department. Visually it’s treading water this year but small touches, like neat new post-race clips of the battle-worn cars and updated camera angles on the old podium celebrations, slightly rejuvenate parts of the Codemasters F1 series that have been stagnant for many years. Rest assured, there is more to F1 22 than simply a stable of the latest cars and the new Miami circuit.
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